Even for experience players this is likely to save them an extra stop meaning more time out on the track gaining knowledge. Loading up last year's set up at least starts you off in the right direction, and if it was from a high % before the starting point is in 85-90% territory. Or they don't bother and stick with whatever they can get with a few stops. For less hard core players this process is harder and involves a lot more random guessing taking 4+ stops to get that high. Experienced players can intuitively work out what the optimal setup is and gets to >95% within 2-3 stops. Then you have to work your way up from there. In the game going out blind typically gets the average joe started in the 60-70% range. They have years of records of what set up worked in the past. IRL teams do this, they don't go into a track blind. At Monaco, teams might go one step further and fit new steering arms to their cars to ensure a greater steering angle.Saving set ups came about because players wanted an in-game method of recording the previous year's set up instead of having to keep an irl notebook/scrap sheet of paper with all the data. In an F1 car, almost everything is geared towards performance rather than comfort and so teams will tune suspension and damper stiffness depending on the circuit. Dampers contain gas (or oil or fluid, in older road cars) that dissipates some of the force applied to the spring. Sometimes you can see the spring if you peer through the wheel-arch of a road car, particularly if it's sporting a double wishbone design.įinally, as in a road car, F1 cars have 'dampers' which stop the spring from bouncing up and down uncontrollably. Motorsport Manager tips and tricks for create a team.Watch the playlist of my ongoing playthrough. On a road car, those springs generally run vertically. This is normally called a 'torsion spring'. In an F1 car, this spring is a horizontally-mounted spring that 'twists' when force is applied to it. In an F1 setting, negative camber ensures better contact between the tyre and the road and more even tyre wear.īetween the wishbones, both at the front and rear of the car there's a suspension rod, which runs from the top of the wheel uprights to the suspension spring. The upper wishbone is normally shorter than the lower wishbone at the front of the car, leading to 'negative camber' – the tyres slope diagonally when they're stationary. On the top and bottom, there are wishbones. On a current F1 car, there are several points connecting the front wheels to the chassis. That is, unless a driver takes "too much kerb", like in the image below. Suspension however allows the force of the bump and the kinetic energy to be stored by a spring, which is then compressed, absorbing the energy transferred by that bump in the road and allowing all four tyres to grip the road. This would not only make for a seriously uncomfortable ride, but it would mean that the car's chassis would bounce uncontrollably over any kerbs, also causing the wheels to bounce and lose grip with the road. There is supposed to be a new release in the new release thats due later this month, so something might change. Well, Ive looked at the plugin on RBR and I cant see what it has to offer above setting the ingame car setups. Without suspension, the chassis of the car would essentially be attached to the wheels, so any force would be applied to the wheels and the chassis. I promised that Id post back when Id had chance to look at the options available for Setup Manager. When there's a bump in the road, such as a kerb on an F1 circuit, the tyre runs over it and a force is applied to the tyre and the wheel. More tyre contact means more grip, which means they can get more power down, and therefore go faster. Edit When you have short practices bring the car in as minimal as you can, try to max out the time spent on track and get that 15 tyre boost. But what is pull-rod and push-rod suspension? What's the difference between the two? And is one better than the other? Suspension, and why it's importantįormula 1 drivers – any drivers – want as much of the tyres in contact with the surface of the road as much as possible. Push-rod and pull-rod suspension are terms that are used liberally in Formula 1 to describe the configuration of teams' rear and front suspension layouts.
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